The Wheel of Time turns, and Ages come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth comes again. In one Age, called the Third Age by some, an Age yet to come, an Age long past, a wind rose in the Mountains of Mist. The wind was not the beginning. There are neither beginnings nor endings to the turning of the Wheel of Time. But it was a beginning……
This world lies both in our future and our past, a world of kings and queens and Aes Sedai, women who can wield saidar, the female half of the One Power, which turns the Wheel and drives the universe. A world where the war between Light and the Shadow is fought every day. At the moment of Creation, the Creator bound the Dark One away from the world, but more than three thousand years ago Aes Sedai, then both men and women, unknowingly bored into that prison outside of time. The Dark One was able to touch the world only lightly, and the hole was eventually sealed over, but the Dark One’s taint settled on saidin the male half of the Power. Every male Aes Sedai went mad, and in the Breaking of the World they destroyed civilization and changed the very face of earth, sinking mountains beneath the sea and bringing new seas where land had been. Now only women bear the title Aes Sedai. Commanded by their Amyrlin Seat and divided into seven Ajahs named by color, they rule the great island city of Tar Valon, where their White Tower is located.
Men still are born who can learn to channel the Power, or worse, will channel one day whether they try to or not. Doomed to madness, destruction, and death by the taint on saidin, they are hunted down by Aes Sedai and gentled, cut off forever from the Power for the safety of the world. No man goes to this willingly. Even if they survive the hunt, they seldom survive long after gentling. For more than three thousand years, while nations and empires rose and fell, nothing has been so feared as a man who can channel. But for all those years there have been the Prophecies of the Dragon, that the seals on the Dark One’s prison will weaken and he will touch the world once more, That the the Dragon, who sealed up that hole, will be reborn to face the Dark One again. A child, born in sight of Tar Valon on the Slopes of Dragonmount, who will grow to be The Dragon Reborn. The only hope of humanity in the Last Battle.
Welcome to campaign site for my Wheel of Time game. I am the Dungeon Master of this campaign based off of the late Robert Jordan’s amazing book series Wheel of Time. The rules are a Pathfinder adaptation of Wizard of the Coast D20 Wheel of time Roleplaying Game. Special thanks to Jesse Jack Jones and his work on converting the wheel of time game to the Pathfinder system, his website can be found here.
The Wheel of Time book series and all references to it is owned by the late Robert Jordan’s family. The Wheel of Time Roleplaying game is owned by Wizards of the Coast. All rights are recognized and no profit is being made by our activities.
Many of the ideas and images have been found using a standard Google search. I sincerely thank anyone and everyone whose ideas and art have contributed to this campaign. If you see any of your art or content on here and would like it taken down or to be given credit email me at firstname.lastname@example.org with the subject Wheel of time. We do not make any money from there concepts or our activities, and are using these ideas, pictures and so forth just for our own fun. Thank you very much!
Players: keep your base character stats up to date on the character page account set up for your character. Save your character stats on it and i will be able to access it. (Or set up a link to your own stats on your character page.)