The Wheel of Time

Chp 18: The Time Ship
The party talks with Lydia for a Time in her office, then lydia says that they can rest recover here before they return to where they came. Lydia states that this ship has the ability to return them at the exact moment they left even if they spend days here. They get escorted to a room where they’re able to go to sleep and has many furnishings that they do not recognize. The next day they wake up and they find food set out for them that they could cook and eat. As a written that you’re banging on the door and a large furry creature is out there and he says his name is the gardener and he needs to go and give them their names with the rabbit. He escorts them into a large room filled with all sorts of items some of the party members go and grab a few of the items that a mysterious figure appears with a long black overcoat and a mask and what appears to be a rabbit. The mask is a quite terrifying rabbit though. He give them their names, that he says well they are on the ship they should be called as. And then there’s a loud bang and they go out to the top of the shipping they see if loading figure wearing a black helmet speaking out loud to them, Elin, can tell that it is a powerful male Channelr. The fight ensues, with lydia going after the mail chandler well everybody else fights these shadow creatures the summons. Pretty soon it is seen that they are losing, so rabbit teleports them away and then send them back to where they came without so much as a thank you. They find themselves back in the armory, in the energy room. They fight the mail channel is in there and defeat them thus saving the armory what did they really do any good?
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Chapter 17: F *** You Ishmael!!!
After Elin screamed that towards the heavens, he rejoined the rest of the party where they were and they headed back towards the Gateway that led to the armory. When they got back into the armory they knew they had to find where their opponents are. They I started exploring again and they found the, energy room. As well as a library and then armory with shock lances. But before they could enter the energy room they got caught into a huge battle, a fade appeared out from the shadows and attacked Elin, Tzofiya, Morrigan and Talia while eight trollocs attacked Syrio on the other side of the hallway as he was cut off. Battle is ensued the fade with tearing apart the other members they were not prepared for such a beast. While Syrio was able to dodge the trollocs attackes but only for a time. Soon both Tzofiya and Elin fell to the fades attacks and all that was left was Talia and Morrigan. Finally Talia got lucky and was able to kill the Fade while morrigan tried to recover the rest of the party Syrio returned because the trollocs all died after the fad did. Then they heard mysterious noises from the other room not the power room mind you, but the other one as she entered, she notice there was a weird hatch that appeared in the room and a man came out with a long tube things looking around for the power room as he saw them he looked shocked that said they would have to meet the captain. She and the party took a step through the hatch and appeared on the ship that seemed to be floating and nothingless. When they enter the captain’s cabin they noticed a young woman sitting at the desk she looked up and it was lydia from before in the ways. The woman just looked at them and said “s***”.
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Chapter 16: Portal Games
Talia, Elin, and Morigan thought over about their choices, and each separately decided to make a deal. They each tod Jak what they wanted and he gave it to them, with a price of course. He didn’t inform them of the price however. Morrigan paid for her power with her humanity and emotions. Elin had to pay for his with servitude to Jack for some unknown reason. Talia has no idea what she paid for or what price she paid all she has is a little ship in a bottle.
They are able to exit the realm now and find the rest of the party Syrio and Tzophia chasing after a little metal spider thing. They quickly yell that it had taken an Energy Core and will restart the alarm system. They chase it through the rooms, but they unfortunately loose in in the many portals. They find instead a group of Trollocs and two men who can channel. The fight is bloody and gruesome, the channelers show their expertise by blocking Elin’s fireball with hardened air. Then attacking the party with Fireballs of their own. Elin keeps fighting back, but he takes to much damage, and retreats through the portal to find a Fade in the other room. He leads it back into the first room and the party gangs up on it until the Fade decides to leave.
They defeat the group of shadowspawn and channelers then travel through the next portal. The portal in this third room they discover leads to the outside, in the mountains. Even though there is snow all over the path seems to be warm for no reason. They sneak along and find a disturbing scene. There is a small army of red-veiled men, lead by a cloaked figure. the figure is a channeler trying to break through some sort of shield, he finally does. When approaches the alter in the shield he gets angry, and yells at his army to destroy the facility. The army disappears through slits in the air, and Elin feels something heavy in his pack. he opens it up to find a statue on the inside that has a note attached to it saying “please return this, love Jak.” He places the statue on the alter then Yells “Fuck you Ishmael!!!!” As they leave the party begins to decide what they will do about the small army.
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Chapter 15: Armed and Ready
The party stared at the obelisk, unaware of what they would find inside. They had healed their wounds and helped felicity with her injuries. They had to carry her through the portal. When they came out the other side it was dark. Then light flashed on from above on the roof of the room, they appeared to be little fires in glass orbs. To the right they see another portal mirror; It was from the lab that they had entered before. On the floor next to the broken portal is on Onix, in pieces with his arms ripped off “who could do this to Onix?” They wondered. There was a door on the far side of the room. They open the door and found a long hallway that lead to more doors. The doors appeared locked except there is a metal bar across the form of them that when pushed open the doors. In the halls they see pictures and weird writing in the old tongue a city translates it says that they were some sort of inspiring quotes or sayings of propaganda for the army of light.
Felicity decides that she would like to return back to onyx, she is tired. The party enters the next room, in the next room they find corpses string across tile both human and trolloc. On closer inspection it is noticed that the corpse have been beaten to death, bruised and strewn in pieces. In the far side of the room they see another portal with a red tinge to it with a lever with three settings right next to it as they explore two trollocs come out of the portal they freak out and start a fight but Talia notices that there are traps set up and they step on one and a sphere pops out of the ceiling to come down it starts to hover that should an image of an ancient Aes Sedai fellow, he says his name is Daedalus and that this is his security system. And that if they do not show ID it will activate and they will be destroyed.
The Trollocs flee back into the portal very scared the party runs through an adjacent door but they find themselves around by Golems bigger than onyx, one steps away from the others and just disappears. They pear through the door into the other room to see is standing in there searching for them with a red light thing. Thankfully it did not find them and as it returns to its spot on the wall. Elin get the idea of taking the energy cores, filled with Sadin, out of all of them. The rest of the party is dealing with the traps and exploring the area. Elin takes one of the battery packs and it takes over to onyx’s body and plugs it in reactivating him, onyx seems more relaxed since the last time they met and he talks to elin and explains that his head can be popped off for convenience. The rest of the party discovers that the lever can change with the portal goes. They go through one room and find a large map of the world with little figurines all over it; Elin comes in and asks Onyx about it. He just says that those are the most powerful Sangrel and Terangrel that Dadalus created. He wanted a way to keep track of them. Talia and Morrigan are in the adjacent office of this map room and they find a twisted red door frame a portal of sorts to another world. Morgan actually bumps Talia and she falls through and finds herself in a strange world. Talia starts to walk in she finds a huge dining table with a piece set before her with all her favorite food and standing at the end of the table is Jack he explains that this was his home for a while actually a present but he found his way out he returned just for fun. Once again jack is a mystery and unknown, jacket that explains that the only way she can get out is if they make a deal a bargain if it were, he admits that most likely she will get burned but that does not necessarily mean she can’t benefit, he goes on to say that it’s not his rules it’s somebody else’s and their kind of forced upon him because he’s in this room. Then Jack goes on to just babble random stuff and be completely crazy what is up with Jack? In the real world Elin worries and he and Morgan go through to see what they can do and then Jack explains to them the same thing he told Talia the trap there until they make a deal, so we will see what will happen.
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Chapter 14: Jokoma Revisited
The melodious singing keeps drawing Sophia towards the figure out the woods. As this happens, the rest of the party is asleep. All the sudden Elin wakes up to find something biting hard on his foot like there is rats’ big rat in his tent. They are in Morigan and Talia’s tent as well. Immediately Syrio realizes what’s going on and shrieks and tries to stab at a rat with his dagger as Elin fruitlessly tries to fight the rats. Sophia keeps walking towards the creature in the woods inside her head she’s screaming trying to fight but the music just keeps drawing her towards its lullaby like singing. Elin manages to crawl out of the tent, there’s no fucking way he’s messing with those rats. He sees Sophia and he tries to run after her but trips and falls into the campfire. Syrio decides that the dagger is not good enough and tries to draw his sword to kill these rats but as the draws it out it cuts one of the spar’s holding up the tent and the tent collapses on him trapping him inside there with the rats. Morgan is able to get out her tent, while Talia tries to run over and keep Sophia from being drawn towards to figure.
Morgan starts to draw on the power but all the sudden Ravens fly out and start attacking her making it difficult to do a weave. While still on fire Elin manages to seize the power and weaves a fireball towards the creature. This is what breaks the creature’s concentration and Sofia is able to break free. One of the Ravens comes towards her and start attacking but she starts to fight it off, the creature starts flying from side to side mesmerizing party members attacking and slashing. They party manages to gather themselves together and use a united attack towards the creature, and finally being able to slay it.
The battle took most of the night and then the next day they spent recovering until the early afternoon when they start traveling again. As they draw closer to Jokoma they come across a cabin on the outskirts of the town, this cabin belongs to Sophia and her family. As they get closer to it they see that it is mostly burn down and trolley tracks are everywhere. Sofia gets quite emotional and as she searches around she finds a chest that was her fathers. She finds a hidden compartment that contains an old beaten and rusted sword with a wolf on its pommel and an old ancient barely held together banner with 3 rampid wolves. She ponders this and discusses it with Elin who for some reason knows a bit about it. Then they set off again towards Jokoma, easy to find now that the Obelisk has grown bigger.
Outside the Obelisk they see a small army of trollocs and red veiled men led by a completely cloaked figure and a large red veiled man with a golden lizard all down his arm. The army moves into the black obelisk leaving behind one veiled man and two trollocs to guard what appears to be a woman. The woman turns out to be Felicity after the party saves her from the Trollocs and veiled men, at which time she informs them that the Obelisk is an Armory from the Age of Legends.
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Chapter 13: Oaths and Towers
The party woke up the next their camp as it was the previous day no signs showing that they’re adventures into dreamworld had happened. They decide to break camp and get ready to go out into the world and once again travel to Jokoma. After a while Tzofiya finds tracks in the snow ,Trolloc tracks. Further on she sees ahead smoke from my what can only be a camp fire. The party decides to investigate.
Following the smoke, they find a campsite. There are two tents a few sacs of supplies, and a large banner in the middle of camp. The banner has a great silver owl in the center of a yellow field. None of the party is able to identify the emblem. AS they explore further into the camp, Trollocs charge in and attack the party, they are being urged of by a Fade. It was an ambush!
The fight does not look good for the party, they are out numbered and tired. Then they hear a loud shout of “FOR SHINOWA!!!” and three Shienarans come out of the woods and attack the Trollocs and Fade. In moments after they join the fray the Fade and Trollocs are vanquished and the battle is won. The Shienarans introduce themselves as Lord Igntar Shinow, Masema, and Ragan. This was their camp, they had left it open to attract the Trollocs and Fade. The plan would have worked better without the parties involvement, but the Shienarans were willing to overlook this.
They Shienarans share their camp with the party, and stick around to make sure they heal up alright. They do ask a favor of the party though. They had apparently days earlier before finding the trollocs directed some tinkers to make camp and take shelter near an old watchtower at the Shienar and Arafel Border. The Shienarans are now worried about them, but they need to return to Fal Dara. The party agrees to look into the Tinkers.
When they reach the said tower, they are horrified by what they find. Bodies torn open and strewn everywhere. A few even hanging out of trees. The wagons burned and torn open, the Tinkers dogs, fierce beasts, were slaughtered like lambs. It was a terrible sight to behold. The party spent majority of the day burying the dead, and searching the tower for what could have done this. they only found rats and crows, feasting on the dead.
They return to their journey towards Jokoma once again as the Sun starts to set. Soon after it goes dark they make camp and decide on watches. Syrio goes first, after he is done it is Tzofiya’s turn. She keeps an eye on camp not knowing she herself is being watched. soon after a bit she hears a beautiful melody, and she becomes drawn to the source of it. she finds herself walking towards the source. In the woods there is a figure, she can’t bring herself to stop walking towards it…..
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Chapter 12: Dark Dreams
The nightmares keep coming as the party passes through the door. They find themselves on top of the landslide in Tarwin’s Gap and besieged once again by the enemy, but another—Alfred, returned from the dead and furious at the betrayal—pursues them all, in particular Syrio. With the assailing force defeated, they move once more from nightmare to nightmare, leaving behind Syrio’s (very deeply buried) guilt and into Elin’s fears.
The group is in an unknown place, a large chamber bedecked in the phases of the moon. And there are more of the insect-helmed warriors—the Seanchan—and the mysterious figure who holds complete control over Elin’s future. More fighting ensues and only after the Seanchan are felled are they permitted to move to the last nightmare.
Once more they are in the false Tar Valon, and only one nightmare remains: Morigan’s. The party explores the town and finds the strange man still bound in the square. After much bickering, the man is set free with only more mysterious words for them all. But the nightmare is not ended, and half the party presses on to get to the bottom of it. They come upon a house and enter, and the true horror of Morigan’s nightmare strikes them all. But what foe is there to conquer?
The answer is discovered with the other half of the party; the giant shadow-spider has returned with Kas in hand (fang) and another battle begins! A great wall of fire erupts from the ground, separating those outside of it from the beast. The party gradually regroups to slay the beast and, at last, it seems as though the nightmare is ending. They awake to find they have moved naught in the night. Was it really all a dream?
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Chapter 11: Dark Dreams
A looming darkness engulfs the party; they strain their eyes to try to pierce it, but to no avail. As the seconds tick by, they see what appears to be lights and a city. They look around and see only forest every other way. They decide to head towards the city. They bring their horses, as they get closer to the city they see that it has rivers on either side of the city. Both Elin and Morigan identify the city as Tar Valon. They see a few bridges connecting their side of the river to Tar Valon. They cross one and enter the city.
The city is not Tar Varlon, it was like an evil opposite. The streets are dimly lit, and darkness everywhere. The bridges disappear after they get into the city, they must keep going. As they get further into the city they hear laughing, children laughing. They see a little girl in the street, playing with a toy. As they approach she turns around to reveal a wide, sinister smile. She screeches at them and attacks! Several other little girls appear from atop buildings and attack as well.
When the finally defeat the little girls, they healed up and rested for a bit. They were terrified about what they saw. Then they continue on towards the center of the city, they come to a wide open space without any buildings. In the center is a man locked up in a stock. They approach warily, but he already knows they are there. As they get near he explains that he has been trapped here since time immemorial. He says that he knows everything, and knows nothing about whatever. He is obviously nuts. He tells them they are in a dream bubble, originally made to imprison him, but then nightmares from the dream world started to enter it and run amok in it. He went on to say that if they were drawn or pulled into here one of them must be a very powerful dreamer. He proposes a deal, they release him from the stock, and he’ll answer a question to each of them and tell them how to get out of the dream bubble.
The party agrees to his deal, after he answers their questions, they let him out, he instantly transforms into a dark-skinned individual with pointy ears and a large hat. He then informs the party that they need to face their own nightmares and fight them. Enter any door and they will have to fight their nightmares.
The first nightmare they walk into is Jokoma, the town is burned down and trollocs are everywhere. It is Tzofiya’s night mare, the fight their way out and find another door; they walk through and find themselves on a ship during a storm. It is Talia’s nightmare, her father is there and they fight. Her father throws them all overboard. They manage to survive and climb onto a floating door, this nightmare is over. On to the next one……..
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Chapter 10: A journey begins...
With the party given a new task—return to Jokoma—they must prepare themselves for the long journey through the snowy landscape. But first they are in need of a guide, a “living map” to carry them safely back to locate Felicity. Not to mention the party is running low on supplies…
The party splits in half once more. Elin and Syrio Forel decide to find someplace to purchase their wares. The place they find, NigNog’s Emporium, is hardly the finest establishment on the continent, but it serves their needs well enough. They attempt to haggle down the price of their goods but instead find themselves in possession of a near two dozen “fuzzy muffins” along with their normal traveling items. All told, NigNog commands a hefty price for all the items and the horses, but Elin and Syrio have stocked the party for travel.
Meanwhile, Talia chooses to escort Morigan back to the green Aes Sedai. She leaves Morigan there to practice learning new weaves, while Talia goes to find out more about training in the art of the sword. Both young women pick up new skills—Morigan in new weaves and Talia in using the rapier—as a result of their training.
Eventually the party congregates again in one of the rowdier bars—no thanks to the notorious and slightly mad Hoss Delgado—and they are introduced to Tzofiya who turns out to know a lot about the surrounding area. She agrees to join them and the party of five soon leaves for Jokoma.
That night they take up in the woods and soon all but Syrio are made aware of sounds in the forest. Tzofiya and Talia investigate and discover that they are being surrounded on many sides by people in weird armor. Soon after, they are taken by surprise by a large group of fighters wearing bizarre bug-themed helmets. After Syrio finally comes to, the fight begins. Or so they think. Elin attacks Morigan, attempting to take her prisoner, and it is discovered that Elin has been sent to “collar” something known as a “marath’damane,” a phrase none of the other members of the party recognize.
The plan fails, and the party takes on the group of soldiers. Syrio nearly perishes in the fight, but the last-moment arrival of a familiar face, Kas, ensures his survival. Kas appears to have good information to give them—and convinces Elin to reveal a little more about his true allegiances—before Kas is hauled off into the shadows. The night grows unnaturally dark, what is happening?
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Chapter 9: Fal Dara
The party has been Fal Dara for about a week recovering after the events of Tarwin’ Gap. They have no idea who is paying for their room, board and meals at the inn they are staying at. Every time they have tried to leave they were turned away by the guards.
This day Morigan and Talia notice and interesting fellow outside of their inn. As they leave to investigate, Syrio Forel leaves to try and replace his broken sword. When he meets with a Shineran smith nearby, the smith doesn’t know what a rapier is. Morigan and Talia loose track of the mysterious fellow they saw. The fellow was whittling something.They find the mysterious whittler, at the same smith that Syrio was at. As they talk to the mysterious guy for a bit syrio wanders around town and find some of his countrymen. They practiced the fine art of fencing with him as all Altarans do. The girls try talking to the mysterious guy, he doesn’t say much and leaves.
While all of this is going on Elin goes to take a hot bath, in the inn’s public bath (what? its Shienar). While in there he recognizes someone from his past. He goes over to the man in the bath house and talks to him. The man says his name is Enabran Taim, Elin remembers the name but not the man. They leave and have a quite discussion in another room. After the discussion Elin doesn’t remember what was said, or what the man looked like, only the mans name Enabran Taim.
Later the party meets back at their inn when they are attacked by the Altaran men Syrio met earlier and the mysterious whittler!!! He reveals his name to be Indigo Montoya. He says there is a huge bounty on Syrio Forels head by the Altaran queen whose Syrio’s family apparently tried to kill. They fight and the party is victorious over the bounty hunters. They keep Indigo alive, for questioning, but as they leave they see a large group of Shienaren guardsman protecting a hooded figure. They are heading towards the party’s inn. They party try to escape with their prisoner, but unfortunately get cornered and forced to meet with the hooded figure within the inn. They turn Indigo over to the guardsmen, he is in jail now.
The hooded figure turns out to be an Aes Sedai of the Green Ajah, she says she has been keeping an eye on Morigan for quite some time because Morigan has potential to become one of the most powerful Aes Sedai since she herself earned the shaw. After the Party tells the Aes Sedai about their adventures, she turns to them as instructs them to return to Jokoma and find Felicity. Apparently the Aes Sedai is friends with Felicity and she feels that Felicity’s work was to important to not follow up on her.
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