Ta'veren Points

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“A person around whom the Wheel of Time weaves all surrounding life-threads, perhaps ALL life-threads, to form a Web of Destiny. In simpler terms, a Ta’veren is a person around whom the Pattern of the world structures itself.”

Wheel of time

What are Ta’veren Points? Well in short, they are acquired points that your PC’s can spend for a variety of purposes to gain abilities that affect game play. Some of these effects are temporary in duration, such as Round and Encounter Abilities, while other abilities are Permanent in effect. How do you gain Ta’veren Points? Simple. By contributing to the creation of the campaign site. Exactly what this contribution consists in will vary. Other methods will announced by myself the Dungeon Master as the game progresses. However the typical way of earning Ta’veren Points is to keep an updated Character Journal.
Once points have been acquired, they may be used in one of three ways. First, they may be used once per combat round to gain a short term benefit lasting the duration of that round (refer to the Round Abilities table below). Each Round Ability uses up 1 prestige point. You may use only one of these abilities per round, however you may choose to double the numeric effect of any given ability by using an additional 2 Ta’veren points . Points “used” in this way are not permanently lost but refresh at the start of the next game session.
Second, Ta’veren points may be used once per combat encounter to gain an immediate short term benefit (refer to the Encounter Abilities table below). Each Encounter Ability uses up 2 prestige points. While you may only “use” Ta’veren points to gain Encounter Abilities once per encounter, you may also choose to “burn” Ta’veren points to gain additional Encounter Abilities. Each additional Encounter Ability gained in this way burns 1 prestige point. Points “burned” in this way are permanently lost.
Finally, Ta’veren Points may be burned either during a game session, or out of session, to gain some permanent benefit. The burn cost of these abilities varies (refer to the Permanent Abilities table below), but regardless of cost, no single ability may be purchased more than twice by the same character.

Character name Points Earned
Alfred de Groot 0
Elin 4
Morigan 8
Syrio Forel 1
Talia din Merdis 6
Tzofiya 5

Round abilities

Ability Benefit Point Cost 1
Offensive Prowess +1 to attacks and damage 1
Defensive Prowess +1 to AC and Saving Throws 1
Skilled Acumen +2 to any skill check 1
Hardiness +2 to stabilize from dying 1
Heightened Channel +5ft to range when casting a weave 1

1 Doubling the numeric effect of a round ability increases the “use” cost to 3 points.

Encounter abilities

Ability Benefit Point Cost 2
Offensive Fortune Reroll attack or damage die 2
Defensive Fortune Reroll any Saving Throw 2
Skilled Fortune Reroll any skill check 2
Nimble Recovery Avoid a critical failure 2
Devastating Attack Confirm a critical hit 2
Quick Witted Win Initiative 2
Resilient Stabilize from dying 2
Swift Attack Gain one additional attack 2
Fleet Footed Increase base land speed by 5ft 2

2 Additional Encounter abilities have a “burn”, rather than “use”, cost of 1 point each.

Permanent abilities

Ability Benefit Point Cost
Second Chances Survive a killing blow (reduced to 0 HP instead) 3
Vital Fortune Reroll HP gained at time of leveling 2
Skills Training Attain +1 competence bonus to any skill 2
Knowledge of the One Power Gain a bonus weave known 4
Renaissance Man Gain a bonus Feat 6
Improvement Raise ability score 1 point
Up to 9 2
10 to 11 4
12 to 14 6
15 to 17 8
18 to 20 10

I would like to acknowledge arsheesh as i got this idea from his Tales of Darkmoon Vale campaign

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