Liquefy Earth

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“The One Power comes from the True Source, the driving force of creation, the force the Creator made to turn the Wheel of Time. Saidin, the male half of the True Source, and saidar, the female half, work against each other, and at the same time together to provide that force. Saidin is fouled by the touch of the Dark One, like water with a thin slick of rancid oil floating on top. The water is still pure, but it cannot be touched without touching the foulness. Only saidar is still safe to be used…
The True Source cannot be used up, any more than the river can be used up by the wheel of the mill. The Source is the river; the Aes Sedai, the waterwheel.”

Wheel of time

Liquefy Earth
Earth, Fire, Water (Common)
Level: 3-7
Casting Time: Full-Round
Range: Medium (100 ft + 10 ft/level)
Area: See Text
Duration: Concentration
Saving Throw: Reflex negates
Weave Resistance: No

You can change solid rock, stone or metal into a liquid form, only slightly thicker than water. This weave generates no heat; it only makes the matter affected unable to hold its form. Any creature caught in the area of effect must make a Swim check or start drowning. Another Swim check is necessary to move about while in the liquefied pool. When the weave ends, the rock begins to solidify. Anyone or anything still in the pool 5 rounds after the weave ends is trapped inside.
Objects composed of a single type of matter, all gold or iron for example, are easier to affect. The casting level of the weave is reduced by one when cast upon such objects.

Casting Level Area Affected
3 5 ft radius; medium object (or smaller)
4 15 ft radius; large object
5 25 ft radius; huge object
6 50 ft radius; gargantuan object
7 100 ft radius; colossal object

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Liquefy Earth

The Wheel of Time Spotts