The Wheel of Time
“If you must mount the gallows, give a jest to the crowd, a coin to the hangman, and make the drop with a smile on your lips”
Adventurers seek gold,glory, ustice, fame, power, or knowledge, or perhaps other goals, some noble and some base. Each chooses a different way to achievethose goals from brutal combat power, to subtle skills, to the eerie might of the One Power Others Die.
Your characters class is his or her profession or vocation. It determines what he or she is able to do: combat training, channeling ability, skills, and more. Class is probably the first choice you make about your character (just ahead of background, or perhaps in conjunction with that decision). The class you choose determines where you should best place your character’s ability scores and suggests which backgrounds are best to support that class choice.
There are six main classes, and eleven archtypes, in my Wheel of Time, Pathfinder game .
- -Heavy Infantry
- -Noble Commander
- -Daes Dae’mar Connoisseur
- -Ogier Elder
- -Blight Scout