Feats

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“I’m a gambler, a farmboy, and I’m here to take command of your bloody army!”

Wheel of time

More than almost any other single thing, it is feats that will differentiate characters. They are what dictates how a character’s statistics will be put to use, augmenting your strengths and cushioning your weaknesses. Suffering from a low Strength, but you have a decent Dexterity? With the Weapon Finesse feat, you can use Dexterity instead of Strength to determine your attack rolls. A smart character with a poor Dexterity? Canny Defense can add your Intelligence to your Reflex save instead.
There are four basic types of feats, detailed below: General Feats, Combat Feats, Channeling Feats, and Destiny Feats.

General Feats

As the name implies, these are the most wide-ranging of feats. These can be taken by pretty much anyone and generally involve non-combat aspects of the character. They deal with everything from improved saving throws and skill bonuses to extra class-related abilities.


Combat Feats

These feats govern combat, taking a good warrior and making them great or taking a great warrior and making them the stuff of legends. They can increase a character’s proficiency with weapons, enhance their defense, or allow them to use special techniques against foes.


Channeling Feats

Mastery of the One Power can only go so far with the abilities granted by one’s character class. To truly grasp the depths of saidin or saidar, one must invest in channeling feats, all of which require at least some facility with Channeling to select.


Destiny Feats

As the name implies, these are the most wide-ranging of feats. These can be taken by pretty much anyone and generally involve non-combat aspects of the character. They deal with everything from improved saving throws and skill bonuses to extra class-related abilities. You can only take one with special permission from your DM.

Note: See the Pathfinderâ„¢ core rules for the majority of feat descriptions. Only new feats or those which have been modified from their Pathfinderâ„¢ versions (usually to account for the changes from magic to channeling) are described in detail.

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Feats

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